<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.7" -->
<rss version="0.92">
<channel>
	<title>dx0ne's devlog</title>
	<link>http://dx0ne.laislacorporation.com</link>
	<description>i'm not crazy. i'm helicopter.</description>
	<lastBuildDate>Sun, 08 Mar 2009 19:08:08 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>junkImade: AS3 particles waterfall</title>
		<description>First "big" thing made in AS3, during first week of learning it, back in the June last year.
Used setPixel, BitmapData.lock/unlock, blur, distortion and some caching of precomputed bitmaps(for water). Still it could use some optimizations and for sure some cleaning. It's small and stupid simple but it was first thing ...</description>
		<link>http://dx0ne.laislacorporation.com/2009/02/10/junkimade-as3-particles-waterfall/</link>
			</item>
	<item>
		<title>junkImade: Brickos v0.2</title>
		<description>Playing with ActionScript3 and physic library Box2dAS3.

It's ongoing project. Code is quick'n'dirty so I'm gonna rewrite it and add few features like bolts/nails, more shapes, saving scenes, etc. Also thinking about some better interface and separation between creation/simulation. So stay tuned.

Controls:
Everything you need is under s [hold it].

play with Brickos


screenshot ...</description>
		<link>http://dx0ne.laislacorporation.com/2009/01/09/junkimade-brickos-v02/</link>
			</item>
	<item>
		<title>junkImade: Plohyer</title>
		<description>Thing was to create parametrized GUI for mp3 player. Params are like: color, roundness, line thickness or visibility and size of controls.




Mini version could look like this:
 </description>
		<link>http://dx0ne.laislacorporation.com/2009/01/06/junkimade-plohyer/</link>
			</item>
	<item>
		<title>junkImade: flickrBoing</title>
		<description>This is some old project. First or second made with Flickr API, ported from AS2 to AS3 because it wasn't so smooth there. It's useless but I learned a lot from it and I'm somehow happy with result(which is rare).

You can drag balls with mouse.
Double click show 5 photos of ...</description>
		<link>http://dx0ne.laislacorporation.com/2008/12/23/junkimade-flickrboing/</link>
			</item>
	<item>
		<title>junkImade: tableGallery</title>
		<description>Alternative way to view Flickr photostream or interestingness feed. The main idea was this drag'n'throw mechanism, then I thought it could be gallery. 

In menu you can bring more photos, go full screen or distribute thumbnails on circle/grid. Enjoy.

tableGallery


screenshot @ Flickr </description>
		<link>http://dx0ne.laislacorporation.com/2008/12/23/junkimade-tablegallery/</link>
			</item>
	<item>
		<title>junkImade: clipWall</title>
		<description>Wanted to do this for long time. I wasn't expecting it would run that smooth in full browser window (i have 21" screen). AS3.0 is really nice thing.

clipWall (wait few seconds for filling up the buffer)


screenshot @ Flickr </description>
		<link>http://dx0ne.laislacorporation.com/2008/12/21/junkimade-clipwall/</link>
			</item>
	<item>
		<title>junkImade: disintegrationPuzzle</title>
		<description>Here comes the junk.

Thanks to Ben Heys for photo. Check out his stuff(goood one) at http://benheys.com/

Go play with disintegrationPuzzle.


screenshot @ Flickr </description>
		<link>http://dx0ne.laislacorporation.com/2008/12/08/junkimade-disintegrationpuzzle/</link>
			</item>
	<item>
		<title>junkImade: wordFishEye</title>
		<description>junkImade is some useless stuff I make. Small demos, experiments, subproducts of ActionScript learning. Showcase of my skills. Random crap like XML based gallery, SQL based gallery, gallery with thumbnails, SQL based gallery with XML descriptions and cool mouse over effect, etc.

wordFishEye is sth like tagCloud but in 3d and ...</description>
		<link>http://dx0ne.laislacorporation.com/2008/09/22/junkimade-wordfisheye/</link>
			</item>
	<item>
		<title>Programmer&#8217;s day that is not</title>
		<description>Well I don't feel much like a programmer, but writing this was proposed by my laziness. Anyway it's good opportunity to write small code that could be actually useful:
function getYearDay():int {
	var n:int = 0;
	var td:Date = new Date();
	var d:Date = new Date (td.getFullYear(), 0, 1);
	while ( d.getTime() < td.getTime() ) ...</description>
		<link>http://dx0ne.laislacorporation.com/2008/09/12/programmers-day-that-is-not/</link>
			</item>
	<item>
		<title>What mommy won&#8217;t tell you about Processing rev146</title>
		<description>Processing rev146 came out a few days ago(since then r148 showed up). Till now, I've been using rev135-expert, so it's about time to upgrade. Since there really weren't any good new games on the horizon, I dove into revisions.txt(I will marry my procrastination one day). As usual some changes and ...</description>
		<link>http://dx0ne.laislacorporation.com/2008/09/11/what-mommy-wont-tell-you-about-processing-rev146/</link>
			</item>
</channel>
</rss>
